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Interactive Periodic Table

Actionscript Playground?

What?

This page is a list of links to various actionscript experiments I have done. I focus on actionscript 3 and the code that appears here simply represents the latest things I've been working on. These are in chronological order with the latest appearing at the top.

My current off-hours play project involves automatic generation of music that hopefully doesn't sound like it was created by a computer, 2 more games, and then revamping my periodic table, but that last one is a slightly larger item that will take longer to complete, I may distract myself with other coding before it is complete.

Who?

I'm Brian, you can email me at touchspin.

 

How to make an adjustable blob

Calculating the Difference Between Angles (2011/06/03)

A demo to prevent wheel-reinvention when dealing with differences in angles.

How to make an adjustable blob

Radio Button Demo (2010/12/12)

A tool to auto create Actionscript 3 code for dynamic creation of radio buttons.

How to make an adjustable blob

Slider Demo (2010/12/12)

A tool to auto create Actionscript 3 code for dynamic creation of sliders.

How to make an adjustable blob

Adjustable Blob (2010/08/24)

A study of the parameters of amorphous Blob creation.

Font Tool for Designers

Font Tool for Designers (2010/06/18)

A design tool for choosing the right font, especially when you need to compare the specific look of a given letter in several fonts.

Perfect Pop Up Panels

Perfect Pop Up Panels (2010/06/11)

A class that allows relatively straightforward use of pop up panels that work perfectly, at least according to me.

Affine Transforms

Affine Transforms (2009/10/30)

A tool that lets you move sliders to see in real-time exactly the effect of the parameters of the affine transformation and then automatically generates the Actionscript 3 code to let you apply it to your movieclip.

Breakout

Breakout Game (2009/09/11)

A game so old and common that it needs no introduction, now new and improved with Actionscript 3.

FizxBlox!

Blox Game (2009/09/08)

A physics simulation puzzle, involving getting balls from a source to a target, while affected by electricity, magnetism, gravity, teleporters, and sometimes a tyrranasaurus rex.

Collisions (2009/08/28)

The painfully long account of my attempt to program perfectly elastic collisions, with the resulting Actionscript 3 code. Based on a semi-real story.

Cat vs. Mice (2009/04/06)

A whack-a-mole style game involving a cat and mice (which my 5 year old mistook for broccoli).

Animation Engine, Ha! (2009/03/23)

My laughable attempt at creating an animation engine in Actionscript 3, effectively attempting to re-write Flash in Flash.

Periodic Table Puzzle (2009//)

A tortue device for use by cruel chemistry instructors.

Quiznos (2009/02/25)

A screen-saver like computer display for use by any Quiznos with the phone number 425.745.7718.

Dandelion (2009/02/06)

A programmed animation of a dandelion losing its fluffy seeds.

Golgi Volvox (2009/02/05)

An attempt to make a hollywood-worthy simulation of golgi volvox (or at least something under the microscope) and to consume every last cpu-cycle available on my computer.

Gradient Toolkit (2009/02/03)

A very useful tool for creating gradients, by twiddling sliders and radio-buttons, etc., that then provides the Actionscript 3 code to reproduce in your own program.

Planet Orbits (2009/01/30)

An attempt to create a system of heavenly objects orbiting one another with the precision of the Bohr's model of an atom.

Kaleidescope (2009/01/20)

The final result of my life's ambition of properly programming a dynamic kaledescope.

Bitmap filter effects, Tweener, XML (2009/01/18)

An easy-on-the-eye study in tweening, XML, and filter effects.